Numbers count touching squares
A number counts the eight squares around it: up, down, left, right, and diagonals. A 1 means exactly one touching square hides a mine.
Reveal every safe square without tapping a mine. The numbers are clues: each one tells you how many mines touch that square.
Win by revealing every square that is not a mine.
A number counts the eight squares around it: up, down, left, right, and diagonals. A 1 means exactly one touching square hides a mine.
If a number still needs one mine and has only one hidden neighbor left, that hidden square must be a mine. Hold it to place a flag.
When a number already touches enough flags, every other hidden square touching that number is safe. Tap those squares to keep opening the board.
Chording is the classic Minesweeper shortcut. Once a revealed number has the correct number of neighboring flags, tap that number to open the remaining neighboring squares.
If a flag is wrong, chording can reveal a mine, so only chord when your flags are certain.
When no single number gives the answer, compare neighboring numbers. Ask what each number still needs after counting nearby flags. If every possible mine placement puts a mine on the same square, flag it. If every placement leaves a square safe, reveal it.
Question marks are optional. With Question Marks enabled, tap a flagged square to mark it as uncertain, then tap the ? to turn it back into a flag.
They are useful for saving a thought without committing to a mine.
Some boards have a forced guess. The app includes a few tools to keep those moments fair without changing the classic rules of the game.
Click the light bulb button to receive a hint for your next move. Hints prioritize simple deductions first, so they can help you learn the logic instead of guessing immediately.
When Luck is enabled, unavoidable 50:50 guesses and similar scenarios are protected when you choose one of the safest mathematically available squares.
After a loss, Smart Undo rewinds the mine you hit and shuffles the remaining hidden mines to keep the game interesting. The game will also highlight incorrectly placed flags.
Open the menu to change difficulty, create a custom board, review statistics, adjust sound and vibration, invert touch controls, or change advanced options like Empty First Tap, Question Marks, and Random Hints.
The standard difficulties are Beginner, Easy, Medium, and Hard. Statistics track games by difficulty, including win rate, streaks, best time, and median time.
Feature ideas and bug reports are welcome. For bugs, include what happened and paste the game log if the issue involved a specific board.